Логотип репозитория
Коллекции
Публикации
Исследователи
Подразделения
Журналы
Аналитика
Ещё
Новый пользователь? Нажмите здесь, чтобы зарегистрироваться.Забыли пароль?
  1. Главная
  2. Қазақ ұлттық қыздар педагогикалық университеті / Казахский национальный женский педагогический университет
  3. Жарияланымдар / Публикации
  4. Журнал мақалалары / Статьи в журналах
  5. THE IMPACT OF GAMIFICATION ON VOCABULARY LEARNING THROUGH MOBILE APPLICATIONS AND ONLINE PLATFORMS
Загрузка...
Изображение-миниатюра

THE IMPACT OF GAMIFICATION ON VOCABULARY LEARNING THROUGH MOBILE APPLICATIONS AND ONLINE PLATFORMS

Автор(ы)
S. Bolatbek
Aigerim T. Aliakbarovа
M.Kh. Tankibayeva
Дата публикации
1 сентября 2025 г.
Тип
journal article
Издатель
Ablai Khan University
Журнал
Журнал серии «Педагогические науки»
Том
78
Выпуск
3
DOI
10.48371/peds.2025.78.3.025
ISSN
2412-2149
Аннотация
The effectiveness of mobile gamification in enhancing students’ memory and vocabulary acquisition has made it a significant research topic. Traditional vocabulary learning methods often rely on the rote memorization of words and drills, while gamified approaches employ interactive components such as leaderboards, quizzes, rewards and points to heighten the efficiency of learning. This research aims to examine advantages and disadvantages of mobile learning channels and evaluate how gamified vocabulary development techniques stack up against traditional methods of vocabulary learning, as well as identify the most impactful gamification elements.The study conducted a survey among 50 students using an online survey platform (Google Forms). Quantitative data collection techniques and comparison methods were used to investigate the effects of different platforms and game mechanics on vocabulary learning and motivation in students. To find out how various platforms and game mechanics impact vocabulary acquisition and student motivation, quantitative data collection and comparative analysis techniques were employed. A comparison of gamification platforms revealed that Quizlet works well because it uses competitive elements and repeated learning, Duolingo and Memrise use artificial intelligence to implement adaptive learning, Kahoot! and Word Wall are easy to use in the classroom, and LingQ, while focusing on contextual vocabulary learning, lacks gamification features.By demonstrating how game mechanics impact vocabulary acquisition, this study advances the fields of educational technologies and gamification. The study’s findings recommend the best approach, which balances interest and in-depth language comprehension, by combining gamification and structured learning.
Темы

gamification

vocabulary acquisitio...

mobile learning

game mechanics

student motivation

Quizlet

Duolingo

Kahoot

adaptive learning

language learning app...

online learning platf...

memory retention

Области науки (FoS)

Psychology

Developmental and Edu...

Показатели
Get Involved!
  • Source Code
  • Documentation
  • Slack Channel
Make it your own

DSpace-CRIS can be extensively configured to meet your needs. Decide which information need to be collected and available with fine-grained security. Start updating the theme to match your Institution's web identity.

Need professional help?

The original creators of DSpace-CRIS at 4Science can take your project to the next level, get in touch!

Платформа: DSpace ​ QyzPU

  • Настройки специальных возможностей
  • Политика конфиденциальности
  • Пользовательское соглашение
  • Отправить отзыв