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«Вестник Атырауского университета имени Халела Досмухамедова»
ISSN
2077-0197
2790-332X
6 результаты
Показано: 1 - 6 из 6
- Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, ЭФФЕКТИВНОСТЬ ТЕХНОЛОГИИ ПРОЕКТНОГО ОБУЧЕНИЯ В ФОРМИРОВАНИИ ИНТЕЛЛЕКТУАЛЬНО-СОЦИАЛЬНО-ПРОФЕССИОНАЛЬНОЙ КОМПЕТЕНТНОСТИ СТУДЕНТОВ (EFFECTIVENESS OF PROJECT TEACHING TECHNOLOGY IN THE FORMATION OF INTELLECTUAL-SOCIAL-PROFESSIONAL COMPETENCE OF STUDENTS)(2020-09-30); ; This article is about the idea that lies at the heart of projective teaching technology, aimed at achieving a pragmatically accurate result, as well as at developing students' cognitive skills through project-based learning, finding the right path in the information space, and developing critical and creative thinking. The article deals with design technology as one of the most effective forms of teaching the Kazakh language, which can give a powerful impetus to the quality of student learning. Students are looking for conclusions regarding various fields of science. This process contributes to the development and formation of intellectual and professional competencies of students. The technology of project training allows you to form not only professional, but also social competencies of students. At the same time, students strive to find a solution to the problem in their practice and see the result, recognize the importance of the theoretical knowledge acquired by them and remember them. This process allows a person to master the methods and approaches to solving various situations, develops his business skills. - Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, FEATURES AND THE ROLE OF GAMIFICATION IN TEACHING COMPUTER SCIENCE AT SCHOOL(2026-10-02); ; The article analyzes a number of published scientific studies on the use of gamification in education in order to assess its impact on students’ interest in computer science within the school learning environment. The findings indicate that gamification-based learning contributes to increasing students’ interest in computer science and fostering a more positive attitude toward the learning process. In addition, computer science teachers involved in the implementation of the lessons positively assessed the use of gamification technologies in education. According to their observations, providing students with opportunities to engage with game-based elements and use computer games as educational tools increases learning activity and motivation and facilitates more effective acquisition of the required learning material. The aim of the study is to examine the impact of gamification on students’ interest in computer science, their learning engagement, and educational outcomes, as well as to experimentally evaluate the effectiveness of incorporating game-based elements into school computer science education. The current development of educational technologies and teaching methodologies, driven by the requirements of the digital transformation of education, necessitates the introduction of new approaches, opportunities, and instructional technologies aimed at improving the effectiveness of the educational process. A pedagogical experiment was conducted in three schools in Kazakhstan with the participation of 120 students aged 11–13 years. The participants were divided into control and experimental groups. Over a three-month period, students in the experimental group participated in lessons incorporating gamification elements. The results demonstrated positive changes in the experimental group. Specifically, 92% of students in the experimental group considered computer science an interesting subject, compared with 61% in the control group. The proportion of students who achieved a high level of knowledge was 42% in the experimental group, compared with 28% in the control group. Furthermore, a high level of engagement in the learning process was observed among 50% of students in the experimental group, whereas the corresponding figure in the control group was 25%. Thus, the findings indicate the potential effectiveness of gamification as an educational tool for increasing students’ interest, learning engagement, and educational outcomes in school computer science education. - Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, БІЛІМ АЛУШЫНЫҢ ИНТЕЛЛЕКТУАЛДЫҚ-ӘЛЕУМЕТТІК-КӘСІБИ ҚҰЗЫРЕТТІЛІГІН ҚАЛЫПТАСТЫРУДАҒЫ ЖОБАЛАЙ ОҚЫТУ ТЕХНОЛОГИЯСЫНЫҢ ТИІМДІЛІГІ(2020-09-29); ; Бұл мақалада жобалай оқыту технологиясының негізінде нақты прагматикалық бағытталған нәтижені көздейтін идея бар екендігі туралы, сонымен қатар жобалау әдісінің негізінде студенттердің танымдық дағдыларын дамыту, ақпараттық кеңістікте дұрыс жол табу, сыни және шығармашылық ой дамыту басты орын алатындығы жайлы кеңінен сөз етіледі. Сонымен қатар мақалада оқыту технологияларының студенттердің білім алуын сапалы етуге үлкен серпін беретін тиімді бір түрі - жобалай оқыту технологиясы деген идея басшылыққа алынғандықтан, осы технологияның ерекшеліктеріне арнайы тоқталуды қажет деп санадық. Білім алушыларигерген материалдан белгілі бір қорытындылар жасау үшін ізденеді, әр түрлі ғылым салаларымен байланыстырады. Бұл үрдіс студенттің интеллектуалдық-кәсіби құзыреттілігін дамытуға, қалыптастыруға мүмкіндік жасайды. Жобалау әдісі студенттің кәсіби құзыреттілігімен қатар әлеуметтік құзыреттілігін де қалыптастыруға мүмкіндік береді. Бұл орайда білім алушы өзінің практикалық әрекетінде алдына қойып отырған мәселенің шешімін тауып, оның нәтижесін көруі үшін ізденеді, игерген теориялық білімінің маңызын байқайды, оны есіне түсіреді. Бұл үрдіс адамның әр түрлі жағдаяттарды шешудің әдіс-тәсілін игеруге мүмкіндік жасайды, іскерлік қабілеттерін қалыптастырады. Мақалада бүгінгі таңда кеңінен дамып келе жатқан жобалау әрекетінің мүмкіндіктерін педагогикалық технологиялар тұрғысынан қарастырудың ғылыми негіздемесі мен жобалаудың күтілетін нәтижені алдын ала болжауды және оған қажетті барлық ресурстарды мақсатқа сай ұйымдастыруды қажет ететін ерекшеліктер сипатталған. - Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, ОПИСАНИЕ "ЭПОХИ" В ПРОЗЕ ТОЛЕНА АБДИКОВА (DESCRIPTION OF THE ERA IN THE PROSE OF TOLEN ABDIKOV)(2020-09-30); ; The article describes the features of the creative style, philosophical concept, psychology in the works of the writer, publicist, state and public figure Tolena Abdika. National cognition in the novels and short stories by Tolen Abdikov is projected from the peculiarities of national mentality, national consciousness, sense of nation, and the language of the Kazakh nation. The uniqueness of imagery is scrutinized as the symbol of national traits. In his works Tolen Abdikov singles out the transformations and violations of the national consciousness which the Kazakh society has undergone, emphasizing them as topical problems. We can take any of his works and notice writer’s bravery inherent to the real hero, sensivity inherent to the real writer. In general, what meaning the time wouldn’t give in composition, the space has the same degree. The writer wanted to show philosophy of in the work and at the beginning of the composition tried to guide to the reader's thoughts. Tolen Abdikov skillfully describes the internal psychological world of the characters through the presentation of their emotions, such as laughter and lamentation. T.Abdikov works are characterized by the depiction of a tragic nature of events connected with coldness, envy, and cruelty in human interactions, which makes the reader think about how these problems can be solved. The works of T. Abdikova are valuable not only from pure creative imagination, but also because of a deep study of the material of life, analysis and weighing - Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, ПАРАДИГМА ОБУЧЕНИЯ КАЗАХСКОМУ ЯЗЫКУ В КАЧЕСТВЕ ВТОРОГО ЯЗЫКА В УСЛОВИЯХ ДВУЯЗЫЧИЯ (PARADIGM OF TEACHING THE KAZAKH LANGUAGE AS A SECOND LANGUAGE IN BILINGUAL CONDITIONS)(2020-09-30)The article systematizes the paradigm of teaching the state language - Kazakh as the second in the conditions of bilingualism. New technologies in language teaching, development and implementation of modern methods are among the most pressing issues in today's process of language learning and teaching. Every year the scale of international and intercultural communication is expanding and strengthening, the need for the study and teaching of languages is growing. In this regard, the amount of demand for new challenges from the integration of linguistics and methodology is growing.The main attention in these tasks is paid to such basic and urgent questions as "How to quickly learn a language?", "What is the best way to facilitate language learning?", due to which the methodology is replenished with newly developed methods of language teaching.Thus, in the course of the study, it was concluded that the paradigm of teaching the Kazakh language as a second language consists in the active use of natural mechanisms of language learning, showing the features of the language and its practical significance - Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, ЭФФЕКТИВНОСТЬ ПРОГРАММ ISPRING ПРИ ДИСТАНЦИОННОМ ОБУЧЕНИИ(EFFICIENCY OF ISPRING PROGRAMS IN DISTANCE LEARNING)(2020-09-30); Akmaral DautkulovaThe need to improve distance learning technologies in the modern education system is urgent. Although e-textbooks and various educational resources have been developed for many secondary schools, such resources in higher education institutions are insufficient. For active communication and effective feedback between students and teachers, it is necessary to develop electronic textbooks. Creation of a high-quality electronic textbook is a complex, laborious process that requires the participation of a number of specialists: editors, designers, programmers. And today, with the transition to mass distance learning, it has become possible to satisfy the need for the rapid development and use of electronic textbooks using iSpring products. With iSpring, a teacher independently can not only record a video for each lecture, but also prepare various interactive tasks and tests, and receive ready-made results of completed tests and assignments. ISpring Learn for Distance Learning allows you to actively lead the learning process and track learning outcomes. As part of the article, we aim to show how to prepare electronic assignments in the modern Kazakh language using iSpring Suite - 9.
