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International Journal of Advanced Computer Science and Applications
ISSN
2156-5570
2158-107X
Издатель
Science and Information Organization
3 результаты
Показано: 1 - 3 из 3
- Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, A Novel Deep Neural Network to Analyze and Monitoring the Physical Training Relation to Sports Activities(Science and Information Organization, 2023-01-01) ;Bakһytzһan Omarov; ;Bauyrzhan Doskarayev ;Nagashbek ZhilisbaevMaxat DairabayevIn the research paper, authors meticulously detail the development, testing, and application of an innovative deep learning model aimed at monitoring physical activities of students in real-time. Drawing upon the advanced capabilities of convolutional neural networks (CNNs), the proposed system exhibits an exceptional ability to track, analyze, and evaluate the physical exercises performed by students, thereby providing an unprecedented scope for customization in physical education strategies. This piece of scholarly work bridges the gap between physical education and cutting-edge technology, highlighting the burgeoning role of artificial intelligence in health and fitness sector. With an expansive study spanning various cohorts of physical culture students, the paper provides compelling empirical evidence that underlines the superiority of the deep learning system over conventional methods in aspects of accuracy, speed, and efficiency of monitoring. The authors demonstrate the transformative potential of their system, capable of facilitating personalized and optimized physical training strategies based on real-time feedback. Moreover, the potential implications of the study extend beyond the realm of education and into wider public health applications, with the possibility of fostering improved health outcomes on a larger scale. This research paper makes a significant contribution to the burgeoning field of AI in physical education, embodying a paradigm shift in the approach towards physical fitness and health monitoring. It underscores the potential of AI-driven technology to revolutionize traditional methods in physical education, paving the way for more personalized and effective teaching and training regimes, and ultimately contributing to enhanced health and fitness outcomes among students.Цитирования (OpenAlex) 24Цитирования (OpenCitations) 16 - Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, Applying Artificial Intelligence and Computer Vision for Augmented Reality Game Development in Sports(Science and Information Organization, 2023-01-01) ;Nurlan Omarov ;Bakһytzһan Omarov ;Axaule Baibaktina ;Bayan AbilmazhinovaThis paper delineates the intricate process of crafting an Augmented Reality (AR)-enriched version of the Subway Surfers game, engineered with an emphasis on action recognition and the leverage of Artificial Intelligence (AI) principles, with the primary objective of boosting children's enthusiasm towards physical activity. The gameplay, fundamentally predicated on advanced computer vision methodologies for discerning player kinesthetics, and reinforced with machine learning tactics for modulating the intricacy of the game in accordance with player capabilities, offers an immersive and engaging interface. This innovative amalgamation serves to not only catalyze children's interest in participating in active exercises, but also introduces a playful aspect to it. The procedural development of the game required the cohesive assimilation of a diverse spectrum of technologies, encompassing Unity for game development, TensorFlow for implementing machine learning algorithms, and Vuforia for crafting the AR elements. A preliminary study, conducted to assess the efficacy of the game in fostering a pro-sport attitude in children, reported encouraging outcomes. Given the potential of the game to incite physical activity among young users, it could be construed as a promising antidote to sedentarism and a potent catalyst for endorsing a healthier lifestyle.Цитирования (OpenAlex) 7Цитирования (OpenCitations) 3 - Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, Development of Computer Vision-enabled Augmented Reality Games to Increase Motivation for Sports(Science and Information Organization, 2023-01-01) ;Bauyrzhan Doskarayev ;Nurlan Omarov ;Bakһytzһan Omarov ;Zhuldyz IsmagulovaThis research paper presents the development of computer vision-enabled augmented reality games based on action detection to increase motivation for sports. With the increasing popularity of digital games, physical activity and sports participation have been declining, especially among the younger generation. To address this issue, we developed a series of augmented reality games that require players to perform physical actions to progress and succeed in the game. These games were developed using computer vision technology to detect the players' movements and provide real-time feedback, enhancing the gaming experience and promoting physical activity. The results of our user study showed that participants who played the augmented reality games reported higher levels of motivation to engage in physical activity and sports. The findings suggest that computer vision-enabled augmented reality games can be an effective tool to promote physical activity and sports participation, especially among younger generations.Цитирования (OpenAlex) 15Цитирования (OpenCitations) 10
