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Gumilyov Journal of Pedagogy
ISSN
3080-1710
3104-462X
2 результаты
Показано: 1 - 2 из 2
- Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, Assessing student well-being indicators in the higher education context of Western Kazakhstan(2025-01-01); ;Malika Maksatovna Knissarina ;G. OnlanbekkyzyThis research examines the well-being indicators of students in Western Kazakhstan, focusing on four major cities: Aktobe, Aktau, Atyrau, and Uralsk. The research employed a quantitative methodology with a cross-sectional design, involving 1,377 students aged 16-21 from leading universities in these cities. The study utilized a questionnaire based on The Global Youth Wellbeing Index and youth development index calculation methodology developed by Kazakhstan's Ministry of Information and Social Development. The assessment covered six key domains: citizenship, economic opportunities, education, health, information and communication technologies (ICT), and security. The findings revealed an overall well-being index of 0.787 out of 1.00 across Western Kazakhstan as of August 2024, with variations among cities: Atyrau (0.809), Aktobe (0.784), Uralsk (0.780), and Aktau (0.778). The research demonstrated very high levels of well-being in education (0.84), ICT (0.83), and health (0.82) domains across all cities. Notable regional differences emerged, with Atyrau showing the highest scores in civic participation (0.79) and economic opportunities (0.83), while Aktobe led in ICT usage (0.86). The study provides valuable insights for policymakers and educational institutions to enhance student well-being and development in Western Kazakhstan. - Некоторые метрики заблокированы вашиминастройками согласия
Тип записи:Публикация, Experience of Integrating Art Technologies into the Development of University Students’ Leadership Competencies(2026-01-01) ;Anar A. Alimbekova; Aidyn KozhagulovThe article examines the experience of integrating art-based technologies into the development of leadership competence among university students. The main purpose of the study is to identify the theoretical and methodological foundations for fostering leadership potential—considered a key indicator of the professional competence of future teachers—and to outline practical approaches for its implementation. A theoretical and practical analysis of recent scholarly works revealed that art-based technologies contribute to the development of students’ leadership competence by enhancing their personal growth, stimulating creative potential, strengthening teamwork skills, and promoting social engagement. A one-group experimental model was employed as the methodological basis of the study. During the experiment, various methods incorporating art-based technologies were used to develop students’ leadership competence, including training sessions, role-playing activities, creative workshops, visual arts practices, and theatrical performances. These methods effectively contributed to strengthening students’ initiative, building shared responsibility, developing creative thinking, and improving organizational skills. The experiment results clearly demonstrated that the integration of art-based technologies into the educational process can effectively foster leadership competence among university students when implemented purposefully and systematically. The initial (pre-test) diagnostics indicated that most students displayed an average level of leadership skills. However, the post-test assessment following the intervention showed significant positive changes across all major components—initiative, organizational capacity, communication, decision-making, and emotional stability. Art-based technologies were found to increase students’ creative engagement, enhance teamwork, improve emotional self-regulation, and strengthen confidence in professional decision-making, demonstrating a positive dynamic in the development of leadership competence. The purpose of the study is to determine the changes in leadership competence among university students through the integration of art-based technologies into the educational process.
