Жарияланымдар / Публикации

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  • Некоторые метрики заблокированы вашими 
    Тип записи:Публикация,
    Enhancing educational resources through augmented reality-based assessment materials: a comprehensive study
    (2024-06-14)
    Talgat Sembayev
    ;
    Zhanat Kunapianovna Nurbekova
    ;
    ;
    Kanagat Baigusheva
    ;
    Naimanova Dinara
    This research investigates the potential for enhancing the quality of educational materials utilized in the learning process by incorporating augmented reality (AR) technology into assessment materials. The characteristics of educational resources have been enhanced by introducing interactivity within AR objects, thereby elevating the quality of the presented tasks in diverse formats. Enhancements such as joystick control, utilization of virtual buttons, various animation techniques, AR video projection, and facial recognition exercises have enriched the AR environment, rendering it more dynamic for educational purposes. The present study outlines the benefits of upgraded educational resources employed in teaching the subject of "Information and Communication Technologies" to 88 students. Additionally, the outcomes of feedback received from 155 participants who engaged in an advanced professional development course focused on AR-based assessment materials are also detailed.
  • Некоторые метрики заблокированы вашими 
    Тип записи:Публикация,
    Augmented reality in sport and healthcare sciences
    (2022-09-12)
    Bakһytzһan Omarov
    ;
    ;
    Nurlan Omarov
    ;
    Bolat Kurmanbayev
    ;
    Yermek Bitabarov
    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and healthcare sectors. According to the findings of our study, a variety of augmented reality methods could be employed for teaching as well as delivering feedback. It may be possible to change some of the rules in order to level the playing field amongst players with varying levels of expertise. The perception of the audience might be enhanced further by the addition of more information. We also investigated the limits of existing augmented reality systems, as well as their usefulness in training, and offered some pointers for the creation of various types of training situations. This paper describes augmented reality techniques and reviews augmented reality tools for sport and health sciences. Current study describes augmented reality tools. Firstly, we explain what the augmented reality stands for.
    Цитирования (OpenAlex) 2Цитирования (OpenCitations) 2
  • Некоторые метрики заблокированы вашими 
    Тип записи:Публикация,
    Integrating augmented reality technology to enhance student's learning in physical education
    (2022-09-23)
    Bakһytzһan Omarov
    ;
    ;
    Nurlan Omarov
    ;
    Balnur Kendzhaeva
    ;
    Almas Anarbayev
    In practically every professional sport, the usage of linked computerized performances and monitoring components, data analysis, augmented and virtual reality are standard things. Augmented reality in sporting is being shaped by the interaction of devices and information and communication technology advances. Nevertheless, without analysis, the data collected are useless. In the sporting industry, scientists and researchers are becoming more and more essential to human operations. Even if a variety of data, technology, new measurements, and analytics are readily available on our life, most participants in professional sports do not yet show a strong interest in sports analysis. In this study, we explore augmented reality tools in sport activities and consider augmented reality tools to improve health conditions of students at the universities.
  • Некоторые метрики заблокированы вашими 
    Тип записи:Публикация,
    СИСТЕМАТИЧЕСКИЙ ОБЗОР ИССЛЕДОВАНИЙ ПРИМЕНЕНИЯ ТЕХНОЛОГИИ ДОПОЛНЕННОЙ РЕАЛЬНОСТИ В ОБРАЗОВАНИИ
    (2023-09-01) ; ;
    Gaukhar Aimicheva
    ;
    Naimanova Dinara
    Статья посвящена систематическому обзору исследований в области применения сквозных цифровых технологий в образовании на примере AR-технологий. Использование сквозных цифровых технологий предполагает подготовку специалистов в соответствии с требованиями рынка, генерацию идей и разработку цифровых прорывных технологий за счет внедрения международного опыта использования цифровых образовательных технологий и повышения эффективности профессиональной подготовки педагогических кадров. В статье затрагивается одно из направлений сквозных цифровых технологий, связанных с применением AR-технологий в образовании. Эффективность и необходимость применения AR-технологий в образовании, с одной стороны, и недостаточная компетентность педагогов в вопросах моделирования 3D-объектов для реализации AR-технологий, отсутствие готовых решений по 3D моделированию и использованию AR-технологий в казахстанском образовании, с другой стороны, вызывает объективную предпосылку для проведения исследований в этой области. Целью статьи является проведение анализа отечественного и зарубежного опыта применения технологий AR в образовании.
  • Некоторые метрики заблокированы вашими 
    Тип записи:Публикация,
    SUCCESSION IN TEACHING 3D MODELING AND AR/VR TECHNOLOGIES
    (2024-09-01) ; ;
    Talgat Sembayev
    This article is devoted to the continuity in teaching 3D modeling, augmented (AR), and virtual reality (VR) technologies. The authors pay special attention to integrating these technologies into the educational process, their interrelation, and their importance for forming professional skills of future computer science teachers. Topics were considered in two disciplines: “Computer graphics and 3D modeling” and “Augmented and virtual reality”, which have a systematic character and continuity. The project works of students within the framework of studying these disciplines are presented, which were evaluated according to a specially developed assessment scale according to six main criteria. The article presents the results of a pedagogical experiment in teaching 3D modeling and AR/VR. 72 students of the educational programs “6B01506-Computer Science”, “6B01514-Computer Science-Robotics” and the educational program “6B01505-Physics-Computer Science” took part in the experiment. The phased nature of the study helped to reveal these research questions comprehensively. The phased nature of the study helped to reveal these research questions comprehensively.